Task guide / PC 1.0 · community routes

Flatline: reach the left-hand side island

Flatline is on a side island reached from the left route after the first Zone 1 combat room. Look left-front from that branch and jump across, then search the island's edge. Older footage uses several stepping islands; the later community guide shows a simplified single-island approach.

Updated 2026-11-10 · PC 1.0 · community routes

Follow these steps

  1. Take the left branch after clearing the first fight

    Finish the first Zone 1 combat room and choose the route to the left. The map image shows the relationship between that branch and the side island, rather than a map seed that every run must reproduce.

    Zone 1 map showing the left branch and side islandOpen full-size image ↗
    Use the left route after the first fight; this is a landmark example, not a fixed map seed.
  2. Look left-front and cross to the side island

    From the left route, look toward the separate island off its left-front side. Jump across and search the edge for the schematic. Use the actual island visible in your layout rather than expecting the chain of small islands seen in older footage.

    Side island reached from Zone 1's left routeOpen full-size image ↗
    The later community guide shows this simplified approach.

Completion signal

Collect Flatline on the side island. Reaching the left branch alone is not the pickup; finish by searching the island's edge.

Return to the Flatline checklist entry →

What the module does

Changes vertical and horizontal recoil.

If it does not work

If your layout has one side island rather than several stepping islands, that matches the later guide's simplified approach. If the surroundings do not match, recheck that you took the left route after the first fight, not a later left turn.

Related guides & sources

Sources and version notes

Directions use community reports and accompanying images, including early-access screenshots whose numerical values can differ from your current version. Map positions can vary; these are not firsthand 1.0 route tests.